Gameplay

Control Resonant All Abilities Explained

Here’s every confirmed ability in Control Resonant and how progression works, based on Remedy’s official naming and post-launch verified details.

Published September 26, 2026
Control Resonant screenshot

Image: Remedy Entertainment

Control Resonant’s full confirmed ability set is built around the Aberrant, Reach, and Shift. The main progression hook is that defeating Resonants unlocks new combat abilities, while Talents, Artifacts, and Aberrant upgrades deepen your build over time.

The confirmed ability set so far

Remedy has not published a complete endgame list of every skill, power, or weapon form in the game. What it has confirmed is enough to map the system clearly: Dylan Faden uses a shapeshifting melee weapon called the Aberrant, and he also has named supernatural abilities Reach and Shift.

The Aberrant

The Aberrant is Dylan’s “otherworldly, shapeshifting melee weapon” that can transform into multiple forms. Remedy has named four forms so far:

Aberrant formConfirmed?Notes
HammerYesOne of the confirmed forms
BladesYesOne of the confirmed forms
ScytheYesOne of the confirmed forms
FistsYesOne of the confirmed forms

Remedy has also said more forms exist, but it has not shown the complete list yet. Steam’s own copy describes the Aberrant as a weapon that morphs on demand to meet each new challenge, shifting between forms as you fight.

Dylan’s named powers

The only named supernatural abilities Remedy has confirmed in first-party material are:

  • Reach
  • Shift

Steam also describes Dylan as using elemental abilities, but Remedy has not published a full catalog of those powers by name. So the safe, verified read is that Dylan has a growing ability pool, but only Reach and Shift are explicitly named right now.

How progression works

The biggest progression system in Control Resonant is the way Resonants work. These are the game’s signature boss-like enemies: remnants of powerful individuals, corrupted by the same force threatening reality. Beating a Resonant unlocks a brand-new combat ability for Dylan.

That is the central loop Remedy is leaning on. It is also why the game uses the word “Resonant” in the title: the subtitle is tied directly to the idea that defeating these enemies changes your loadout and power set.

What carries progression forward

Remedy has confirmed several progression nouns and systems:

  • Talents with a talent-node tree
  • Artifacts that can be equipped
  • Combat abilities
  • Aberrant upgrades
  • Health and combat-ability resource improvements
  • Combos
  • Customization systems for specializing moves
  • Pre-combat loadouts

This is not a simple “unlock one power, move on” structure. Remedy’s own language points to a build-driven action RPG where you shape how Dylan fights through both combat rewards and player choice.

New Game Plus changes the build game

Remedy detailed New Game Plus in a PlayStation.Blog post, and it is one of the clearest windows into how ability progression works after the first run.

What carries over in New Game Plus

These confirmed elements carry into New Game Plus:

  • Aberrant upgrades
  • Health and combat-ability resource improvements
  • Unlocked supernatural combat abilities
  • Talents
  • Artifacts

What does not carry over

  • Traversal abilities do not carry over. Remedy says they remain tied to story progression.

What is new in New Game Plus

Remedy also confirmed several NG+ additions:

  • A fourth Artifact slot
  • The ability to equip multiple combat abilities taken from the same boss
  • New talent nodes
  • Re-runnable World Quests, bounties, and collectibles

That means NG+ is not just a replay mode. It appears to be an expansion of the build system, especially for players who want to stack more of Dylan’s boss-earned powers into one setup.

The role of traversal abilities

Traversal abilities are part of progression, but Remedy has drawn a line between combat and movement. The studio says traversal abilities are tied to story progression, and they do not carry over into New Game Plus.

That matters because it tells players that Control Resonant separates its power systems. Some abilities are part of your permanent combat growth, while others are more closely linked to the story’s pacing and zone access.

The game is not open world, but it is built for exploration

Remedy says Control Resonant isn’t open-world. Instead, it uses large, distinct, and expansive zones filled with:

  • Side activities
  • Hidden encounters
  • Optional discoveries
  • World Quests
  • Bounties
  • Collectibles

The West Incursion Zone is the named area shown so far, and Remedy has also mentioned Gravity Anomalies, where gravity and orientation shift entirely. That structure suggests abilities are used not just for combat, but also to move through warped spaces and tackle optional content.

What you should expect from the full ability pool

As of the latest verified first-party information, Remedy has not revealed:

  • The full list of Aberrant forms
  • The full list of combat abilities
  • Difficulty tier names
  • Any complete late-game skill tree breakdown

So the honest answer is that Control Resonant’s ability system is confirmed in broad strokes, not fully enumerated. What we do know is enough to understand the framework:

  1. Fight Resonants
  2. Unlock combat abilities
  3. Build around Talents and Artifacts
  4. Upgrade the Aberrant
  5. Refine loadouts before combat
  6. Carry the build into New Game Plus

Bottom line

If you want the short version: Control Resonant’s confirmed abilities are the Aberrant, Reach, and Shift, with Hammer, Blades, Scythe, and Fists as the named Aberrant forms so far. Progression is driven by defeating Resonants, which unlocks new combat abilities, while Talents, Artifacts, and Aberrant upgrades shape your build over time.

Remedy has clearly designed the game around ability growth through combat, but it has not yet revealed the complete late-game roster.

Frequently asked questions

What are the confirmed abilities in Control Resonant?

Remedy has confirmed the abilities Reach and Shift, plus Dylan’s shapeshifting melee weapon, the Aberrant. The Aberrant has four named forms so far: Hammer, Blades, Scythe, and Fists.

How do you unlock new combat abilities in Control Resonant?

The core progression loop is tied to Resonants, boss-like enemies that grant Dylan a new combat ability when defeated. Remedy says this is the reason for the game’s subtitle.

Does New Game Plus carry over abilities?

Yes. Remedy says New Game Plus carries over Aberrant upgrades, health and combat-ability resource improvements, unlocked supernatural combat abilities, Talents, and Artifacts. Traversal abilities do not carry over.

Are there more Aberrant forms or abilities than the ones shown so far?

Yes, but Remedy has not revealed the full list. Only Hammer, Blades, Scythe, Fists, Reach, and Shift are named in first-party material so far.

Is Control Resonant an open-world game?

No. Remedy says it is not open-world, but instead built around large, distinct zones with side activities, hidden encounters, and optional discoveries.

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