Guides

Control Resonant beginner tips

New to Control Resonant? Here are the best early priorities for Dylan Faden, including abilities, resources, and what to focus on first.

Published September 25, 2026
Control Resonant screenshot

Image: Remedy Entertainment

If you’re starting Control Resonant, the best early advice is simple: learn Dylan Faden’s combat rhythm, unlock abilities from Resonants whenever you can, and spend resources on progression that improves your build rather than chasing everything at once. You do not need to play Control first to understand the sequel, and Remedy frames this as a game that stands on its own.

What to focus on first

Control Resonant is built around Dylan Faden’s shapeshifting melee weapon, the Aberrant, plus supernatural abilities and progression systems that let you shape how he fights. In practical terms, that means your first hours should be about getting comfortable with the weapon’s forms, using newly unlocked powers, and building toward a loadout that fits how you want to play.

The core loop is not complicated, but it is layered. Remedy says defeating Resonants unlocks brand-new combat abilities for Dylan, which makes them a major early priority. If you’re deciding what to tackle next, hunting Resonants and then testing the abilities they grant is the clearest way to grow stronger.

Learn the Aberrant early

The Aberrant is the centerpiece of the game’s combat. Remedy describes it as Dylan’s shapeshifting melee weapon that can transform into multiple forms, and the confirmed forms shown so far are Hammer, Blades, Scythe, and Fists.

That matters for beginners because Control Resonant is not about sticking to one weapon style and ignoring the rest. Steam’s own copy emphasizes that the Aberrant shifts on demand, letting you move between slower heavy hits and faster dual-wielded-style offense. Early on, your goal should be to learn how each form feels and which one helps you survive specific encounters.

A good rule for the first hours:

  • Use the Hammer when you need heavier hits.
  • Use Blades and Fists when you want faster pressure.
  • Treat Scythe as another confirmed option to explore once it opens up.

Remedy has also confirmed that more Aberrant forms exist beyond what has been shown, so don’t assume the early set is the whole toolkit.

Prioritize abilities from Resonants

If you want the clearest early power spike, focus on Resonants. Remedy’s explanation is direct: these boss-type enemies are corrupted remnants of powerful individuals, and beating them grants Dylan new combat abilities.

That makes the game’s progression feel less like simple leveling and more like a reward loop tied to the world itself. In the opening hours, whenever a Resonant is available, it should be high on your list. The more of them you defeat, the more tools you’ll have to handle later fights.

Two named abilities have been confirmed so far: Reach and Shift. Steam also references elemental abilities as part of Dylan’s kit, though Remedy has not published a full ability list. Use that as a reminder that your build will grow over time, but the exact endgame toolkit is still not fully revealed.

Spend resources on the systems that carry you forward

Remedy has confirmed several progression systems, and early resource management should be aimed at the ones that give you the biggest long-term payoff:

  • Talents with a talent-node tree
  • Artifacts, which are equippable
  • Aberrant upgrades
  • Health and combat-ability resource improvements

For new players, that means you should avoid scattering upgrades too widely. When you get resources, lean toward upgrades that strengthen your combat identity instead of buying every small option you see. The game also supports pre-combat loadout creation, so planning your setup before a major encounter is part of the intended flow.

A simple early priority order is:

  1. Combat survival upgrades
  2. Ability upgrades
  3. Talents that support your preferred style
  4. Artifacts that fit the build you’re running

That is especially important because Control Resonant’s combat is not designed around a huge arsenal of separate systems. The strongest early results come from specializing.

Don’t ignore Artifacts

Artifacts matter early because Remedy confirmed they are a named progression system and that Dylan can equip them in slots. On a first playthrough, he has three artifact slots. In New Game Plus, that number rises to four.

For beginners, the practical takeaway is that Artifacts are not just optional flavor. They are part of how you shape Dylan’s strengths, and they become more valuable as your build stabilizes. If you find an Artifact that supports your preferred combat approach, keep it in mind rather than treating it as disposable loot.

Treat traversal like story progression

One of the biggest beginner mistakes would be expecting every ability to function the same way across the whole game. Remedy says traversal abilities are tied to story progression and do not carry over into New Game Plus.

That means you should use the mobility tools the game gives you as part of the intended route through the world, not as permanent universal powers. It also means some of Dylan’s progression is deliberately tied to where you are in the story, not just what you have unlocked.

Know what kind of world you’re in

Control Resonant is not an open-world game. Remedy describes it as a game built around large, distinct, expansive zones filled with side activities, hidden encounters, and optional discoveries, while still following a strong central narrative.

For beginners, that means exploration is worthwhile, but you do not need to approach every area like a giant sandbox. Move through zones methodically, watch for optional encounters, and keep the main story moving when a new area starts to open up.

The confirmed early zone named by Remedy is the West Incursion Zone. The game also includes Gravity Anomalies, where gravity and orientation shift entirely. Those are good reminders that the environment itself is a combat and traversal tool, not just a backdrop.

Should you play on PS5, Xbox, or PC?

From a beginner’s standpoint, the most important platform difference is that the PlayStation 5 Digital Deluxe Edition includes 48 hours of early access. That does not change the core game, but it does change when some players can start.

Otherwise, the game is confirmed as a single-player release with no multiplayer or co-op categories. If you are jumping in on PC, Steam lists full controller support and DualSense support; PlayStation Store also lists advanced difficulty customization among its accessibility features. Remedy has not published first-party performance mode targets, so console framerate details are still not confirmed.

Beginner priorities in one glance

PriorityWhy it matters
Learn the AberrantIt is Dylan’s core combat weapon
Defeat ResonantsThey unlock new combat abilities
Invest in Talents and ArtifactsThese shape your build long term
Upgrade survival and combat resourcesStrong early value for new players
Explore zones carefullyThe game rewards hidden encounters and side activities
Don’t expect open-world structureIt is large-zone exploration, not an open world

What not to worry about yet

You do not need to worry about the full ability list, every Aberrant form, or the complete zone structure. Remedy has intentionally held some of that back. You also do not need to assume New Game Plus is available at launch, because Remedy has not stated when it becomes playable.

For your first hours, the safest approach is to stay focused on the fundamentals: learn the weapon, defeat Resonants, build around Talents and Artifacts, and let Dylan’s abilities grow naturally as you advance through the story.

Frequently asked questions

Do I need to play Control first?

No. Remedy says Control Resonant stands on its own, even though it is a sequel. Playing the original Control can add context, but it is not required.

What should I prioritize early in Control Resonant?

Focus on learning Dylan’s core combat loop, especially the Aberrant and the abilities you unlock from Resonants. Early Talents, Artifacts, and resource upgrades are the most useful progression priorities.

Is Control Resonant open world?

No. Remedy describes it as large, distinct, expansive zones rather than an open-world game.

Does New Game Plus carry over everything?

No. Remedy says Aberrant upgrades, abilities, Talents, Artifacts, and certain resource improvements carry over, but traversal abilities do not.

Is the game single-player only?

Yes. Steam lists Single-player only, and PlayStation Store shows 1 player.

More Control Resonant guides

FAQ

How Long Is Control Resonant?

Control Resonant does not have an official playtime estimate. Post-launch aggregator data points to roughly 30 hours for the main story and 50 hours for completion.

Updated Sep 27, 2026
Gameplay

Control Resonant All Abilities Explained

Here’s every confirmed ability in Control Resonant and how progression works, based on Remedy’s official naming and post-launch verified details.

Updated Sep 26, 2026

All 8 Control Resonant guides →

Guides & walkthroughs for other games

Guides

Ace Combat 8 Beginner Tips

Learn Ace Combat 8 controls, wingman commands, loadout basics, and early aircraft choices with verified launch-window info.

Ace Combat 8: Wings of Theve · Updated Oct 3, 2026
Guides

Halloween: The Game Survivor Tips

Learn how survivor play works in Halloween: The Game, including objectives, escape routes, teamwork, and the most common early mistakes.

Halloween: The Game · Updated Sep 10, 2026

More guides & walkthroughs guides →